Product · Motion
Interaction · 3D
Product · Motion
Interaction · 3D
Product · Motion
Interaction · 3D
Product · Motion
Interaction · 3D
Product · Motion
Interaction · 3D
Timeline · 15 Weeks
Role · Multidisciplinary Designer
Timeline · 15 Weeks
Role · Multidisciplinary Designer
Timeline · 15 Weeks
Role · Multidisciplinary Designer
Timeline · 15 Weeks
Role · Multi-Designer
Timeline · 15 Weeks
Role · Multi-Designer
INTRODUCTION
As technology advances, it becomes easier to blur the line between the digital and physical world. It's fascinating to consider how this integration could evolve in the future, as we continue to shape our interactions with the world around us.
OVERVIEW
OVERVIEW
OVERVIEW
OVERVIEW
OVERVIEW
Stones in the Sword is an AR-based scavenger hunt game that challenges players to search for gem silhouettes scattered around campus. After collecting all four silhouettes, players can combine them to create their own magical, elemental sword. Join us on this exciting adventure!
How COULD WE ENHANCE museum exhibit EXPERIENCES WITH NEW TECHNOLOGY?
How COULD WE ENHANCE museum exhibit EXPERIENCES WITH NEW TECHNOLOGY?
How COULD WE ENHANCE museum exhibit EXPERIENCES WITH NEW TECHNOLOGY?
VISITING A MUSEUM
VISITING A MUSEUM
VISITING A MUSEUM
ON-SITE OBERSERVATIONS
To help with idea generation and team bonding, we visited the Strong Museum of Play.
To help with idea generation and team bonding, we visited the Strong Museum of Play.
To help with idea generation and team bonding, we visited the Strong Museum of Play.
VISIT TAKEAWAYS
Many children were excited for exhibits that allowed for roleplay.
Games that had creation and puzzle solving had high retention rates.
Games that utilized the buildings floorplans had high visitor rates.
Many children were excited for exhibits that allowed for roleplay.
Games that had creation and puzzle solving had high retention rates.
Games that utilized the buildings floorplans had high visitor rates.
Many children were excited for exhibits that allowed for roleplay.
Games that had creation and puzzle solving had high retention rates.
Games that utilized the buildings floorplans had high visitor rates.
THE FIRST PITCH
THE FIRST PITCH
THE FIRST PITCH
RPG RAID BOSS
The game involves an individual RPG journey through phones and a final boss fight on a projected screen.
To create a magical sword for the boss fight, players can explore the room exhibit in AR to find hidden gems.
During the boss fight, players can interact with AR items on the screen and throw them at the raid boss.
The game involves an individual RPG journey through phones and a final boss fight on a projected screen.
To create a magical sword for the boss fight, players can explore the room exhibit in AR to find hidden gems.
During the boss fight, players can interact with AR items on the screen and throw them at the raid boss.
The game involves an individual RPG journey through phones and a final boss fight on a projected screen.
To create a magical sword for the boss fight, players can explore the room exhibit in AR to find hidden gems.
During the boss fight, players can interact with AR items on the screen and throw them at the raid boss.
LOFI PROTOTYPE
USER FLOW
FEEDBACK
FEEDBACK
FEEDBACK
Our advisor suggested simplifying our project due to time constraints. They proposed removing the boss fight, while retaining the AR integration and item search. As the internet will likely be poor during Imagine RIT, we also need to drop the multiplayer aspect.
THE SECOND PITCH
THE SECOND PITCH
THE SECOND PITCH
AR SCAVENGER HUNT LOFI PROTOTYPE 2
We shifted our focus to the AR search feature and dropped the raid boss. Our main focus now is a scavenger hunt for hidden AR markers around our exhibit.
USER FLOW REVISED
MOODBOARD
Our concept was inspired by the fantasy/action/adventure genre and Arthurian legends, along with other media such as The Legend of Zelda, Monster Hunter, and more. The narrative, visual style, and themes all reflect these influences.
UNUSED GUARDIAN DESIGNS
I designed a concept for the former Raid Boss (now Mascot) that meets my criteria of being both formidable and fitting with the fantasy style while remaining kid-friendly.
OVERALL FEEDBACK
Our advisor recommended expanding our app beyond the exhibit by utilizing outdoor spaces. They suggested dropping the guardian mascot and focusing on refining the sword designs as they are the main reward for visitors. This was to ensure timely completion of the project.
REFINING THE PITCH
REFINING THE PITCH
REFINING THE PITCH
FINDING THE GAP
By observing exhibits at the Strong Museum, we discovered that using hallway spaces instead of a single classroom can lead to more opportunities for play and help us stand out from other exhibits at Imagine RIT.
Peer’s Exhibit
Peer’s Exhibit
Peer’s Exhibit
Hallway · Potential Opportunity
Hallway · Potential Opportunity
Hallway · Potential Opportunity
Home Base
Home Base
Home Base
Our exhibit's prime location meant we could make it a welcome center for visitors. Instead of confining AR markers within our space, we opted to place them in the hallways, inviting people to explore the entire floor.
USER FLOW REVISED 2
We've made significant changes to the exhibit, such as moving the AR search outside and transforming the projector into a vertical kiosk for a more personal experience.
During Imagine RIT, we realized we need to cater to visitors who wouldn't return due to the far-off exit. We decided to introduced an "easy mode" where we placed AR markers in our own exhibit. This allowed visitors to complete the experience within our exhibit, if they preferred.
EXHIBIT DESIGN
With a limited space, we prioritized creating a magical welcome center vibe. Guests could access our experience via QR code, and after completing it, could go to a kiosk to claim their prize.
Final Solution
Final Solution
Final Solution
THE ONBOARDING
Visitors scan a QR code on the screen and complete a brief onboarding process for the AR experience.
THE COLLECTING
Visitors can choose to either explore our app while visiting other exhibits or stay and complete the quest by finding all four AR markers within our exhibit.
THE CREATION
Visitors assemble their sword reward by dragging gems into designated places. Placements are random and the QR code they receive will reward them one of four possible swords.
THE REWARD
Visitors will show their QR code to one of our team members, who will play a reward animation from a selection of four. Afterward, visitors can take a picture in front of the animation.
STICKERS AS A REWARD
After the animation and picture-taking, we gave a sticker based on the visitor's received sword, incentivizing many to come back and play again for a new sticker.
ART DIRECTING
It's crucial to consider device and technology while designing. I learned Three.js and GLSL to art direct the textures, colors, and effects for our web app experience. Check out the demo!
TAKEAWAYS
TAKEAWAYS
TAKEAWAYS
Learning to work in a team of designers and developers was an excellent experience. We overcame obstacles and learned to work with limitations to create the desired game, while also discovering the importance of playtesting and adapting to new technology.
NEXT STEPS
Randomly generated swords
To further enhance the concept of creation, the swords could be generated randomly to create a more distinct experience.
Randomly generated swords
To further enhance the concept of creation, the swords could be generated randomly to create a more distinct experience.
Randomly generated swords
To further enhance the concept of creation, the swords could be generated randomly to create a more distinct experience.
Interactive swords
Inspired by iteration, the swords could be utilized as an interactive AR toy for a more meaningful prize. There is also the possibility of rapidly and inexpensively 3D printing the sword exists in the future.
Interactive swords
Inspired by iteration, the swords could be utilized as an interactive AR toy for a more meaningful prize. There is also the possibility of rapidly and inexpensively 3D printing the sword exists in the future.
Interactive swords
Inspired by iteration, the swords could be utilized as an interactive AR toy for a more meaningful prize. There is also the possibility of rapidly and inexpensively 3D printing the sword exists in the future.
Better integration with other exhibits
To avoid disrupting our peers' exhibits, we placed the markers in the hallways. If we were to implement this in a museum, we would like to incorporate it into the exhibits, similar to the Kim Possible World Showcase Adventure at Epcot.
Better integration with other exhibits
To avoid disrupting our peers' exhibits, we placed the markers in the hallways. If we were to implement this in a museum, we would like to incorporate it into the exhibits, similar to the Kim Possible World Showcase Adventure at Epcot.
Better integration with other exhibits
To avoid disrupting our peers' exhibits, we placed the markers in the hallways. If we were to implement this in a museum, we would like to incorporate it into the exhibits, similar to the Kim Possible World Showcase Adventure at Epcot.
AR world
An AR world can enhance immersion beyond markers. The app requires development in a game engine such as Unity.
AR world
An AR world can enhance immersion beyond markers. The app requires development in a game engine such as Unity.
AR world
An AR world can enhance immersion beyond markers. The app requires development in a game engine such as Unity.
FURTHER OPPORTUNITIES TO IMPROVE
More custom assets
To streamline production, some 2D VFX animations used free online assets. To align better with our branding, we plan to hand-draw them later.
More custom assets
To streamline production, some 2D VFX animations used free online assets. To align better with our branding, we plan to hand-draw them later.
More custom assets
To streamline production, some 2D VFX animations used free online assets. To align better with our branding, we plan to hand-draw them later.
Native App instead of a Web App
An issue with the experience was the loss of progress when leaving the mobile website. Cookies could be implemented, but a native app could optimize the visitor's phone processing power and reduce reliance on an internet connection.
Native App instead of a Web App
An issue with the experience was the loss of progress when leaving the mobile website. Cookies could be implemented, but a native app could optimize the visitor's phone processing power and reduce reliance on an internet connection.
Native App instead of a Web App
An issue with the experience was the loss of progress when leaving the mobile website. Cookies could be implemented, but a native app could optimize the visitor's phone processing power and reduce reliance on an internet connection.